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proust
creator/founder, ceo
A swipe-and-rank social game built to jolt friends out of autopilot. Players sorted spicy prompts from pop-culture hot takes to personal values and compared answers in real time.
The result was a fast, addictive loop that uncovered opinions no group chat ever could. I led concept, build, design and go-to-market, growing a community of 3 million and catching Fast Company’s “Best Game of Year.”
impact at a glance:
• Created a viral game that mixed depth with delight
• Sparked real conversations and deeper bonds among friends
• Scaled to millions of users and earned national acclaim
Our mission:
Help friends connect more deeply through a fast, provocative game that reveals what they really think.

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