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proust

creator/founder, ceo

 

A swipe-and-rank social game built to jolt friends out of autopilot. Players sorted spicy prompts from pop-culture hot takes to personal values and compared answers in real time.

 

The result was a fast, addictive loop that uncovered opinions no group chat ever could. I led concept, build, design and go-to-market, growing a community of 3 million and catching Fast Company’s “Best Game of Year.”

impact at a glance:

• Created a viral game that mixed depth with delight


• Sparked real conversations and deeper bonds among friends


• Scaled to millions of users and earned national acclaim

Our mission:

Help friends connect more deeply through a fast, provocative game that reveals what they really think.

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